Friday, November 9, 2007

Presentation Critiques Week 3

Game #9
Name of the Game: Stick Ninja(Continuation)

Arts: Good job on the art illustration.
Balance: Excellent job of presenting the different levels and bonus level. (Four levels in total. Boss Bonus)
Model they used: They failed to mention how their game will be present in the final version
Things to consider: They might want to assign a set value for attack “damage”
Mechanics: Users/Players click to attack enemies using random weapons. This game is a combination of narrative and fantasy.
Originality: I like the idea of introducing random characters


Game #10
Name of the Game: Zodiac War



Arts: Overall, the arts are satisfactory
Model they used: There are a few issues that the team has pointed out; issues such as their paper prototype did not completely mimic the actual game itself.
Things to consider: Maybe they should consider making another paper prototype and test out all the missing components of their game.
Mechanics: Players have to continuously click buttons to attack enemies. It could get boring after a while
Originality: It is not very original.

Game #11
Name of the Game: CrackQuest



Arts: Not the most attractive looking arts.
Model they used: The paper prototype does not exactly resemble the actual game.
Things to consider: Maybe invest a little bit more time on the aesthetic aspect of the game.
Mechanics: It is quite difficult to understand. It is not clear
Originality: The name of the game is very original, but the game play does not match up to its name.

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