Tuesday, December 4, 2007
Weekly Updates, Week 14
What you have done this week for the project
This week, I’ve made the final version of our game’s game board and game arts. Adding final touches to the game. Everything seems to be on schedule and the Alpha version of the game will be ready in no time.
Where and when you met with your group
Our team leader Andrew and I met over the weekend and finished up the game document.
What you are going to do for next week
Maybe add more arts to the game, such as intro art and some animation clips to the game.
Tuesday, November 20, 2007
Presentation Critiques Week 4
Name of the Game: Aquila Balance
Arts: The artwork that they have is pretty simple and straightforward
Model they used: The prototype they that did was an online prototype that was played by 2 players
Things to consider: They did not test it out with paper prototype, there might be issues that they might have overlooked.
Mechanics: Aquila Balance is a strategy game; players play against each other.
Originality: It is not very original but overall it looks like a fun game
Game #13
Name of the Game: The legend of Chopstick Chung
Arts: The artwork looks pretty good. It looks like they will be using similar art work for their final project.
Model they used: They are creating a mini games, similar to many online flash games.
Things to consider: This group have also skipped the paper prototyping stage, they might have also missed some of the crucial components.
Mechanics: This is done in a 1st person point of view; players will have to catch flies with chopsticks.
Originality: This is a game that doesn’t takes hours to complete, it is a game that most people will enjoy.
Game #14
Name of the Game: Deep Field
Arts: Hard drawn characters, very original artwork.
Model they used: They used props to test out the paper prototype; it is simple and uncomplicated.
Things to consider: Maybe try to come up with something interesting? I think they might have simplified their game way too much.
Mechanics: AI attacks the player; player has to escape and avoid being attacked.
Originality: Its not very original, and it might be too plain as a game. Maybe add more content to their game.
Game #15
Name of the Game: Dynasty
Arts: Artworks are satisfactory, can spend a little bit more time on it.
Model they used: This team did a paper prototype; they have also incorporated the use of computer.
Things to consider: This team received a lot of feedback, maybe try to focus on the major ones instead of changing everything that was suggested.
Mechanics: Dynasty is an educational RPG game. Mini games and puzzles are incorporated into this game.
Originality: It is quiet original. Educational yet entertaining.
Friday, November 9, 2007
Presentation Critiques Week 3
Name of the Game: Stick Ninja(Continuation)
Arts: Good job on the art illustration.
Balance: Excellent job of presenting the different levels and bonus level. (Four levels in total. Boss Bonus)
Model they used: They failed to mention how their game will be present in the final version
Things to consider: They might want to assign a set value for attack “damage”
Mechanics: Users/Players click to attack enemies using random weapons. This game is a combination of narrative and fantasy.
Originality: I like the idea of introducing random characters
Game #10
Name of the Game: Zodiac War
Arts: Overall, the arts are satisfactory
Model they used: There are a few issues that the team has pointed out; issues such as their paper prototype did not completely mimic the actual game itself.
Things to consider: Maybe they should consider making another paper prototype and test out all the missing components of their game.
Mechanics: Players have to continuously click buttons to attack enemies. It could get boring after a while
Originality: It is not very original.
Game #11
Name of the Game: CrackQuest
Arts: Not the most attractive looking arts.
Model they used: The paper prototype does not exactly resemble the actual game.
Things to consider: Maybe invest a little bit more time on the aesthetic aspect of the game.
Mechanics: It is quite difficult to understand. It is not clear
Originality: The name of the game is very original, but the game play does not match up to its name.
What I did this week
What you have done this week for the project?
Transferring some of the concept arts (drawn) onto Flash. Trying to see what it looks like and test out the basic game mechanics.
Where and when you met with your group?
Unfortunately our team did not get to meet up this week due to midterms and busy schedules.
What you are going to do for next week?
I will be working with the concept arts that we have so far and try to recreate it in Flash.
Tuesday, October 30, 2007
Critiques for projects (Week 2-Presentation continued)
Game #5
Name of the Game: 3rd cloud
Project Manager: Drew Batcheller
Art: Don’t really know what the arts are going to be like. Right now they are rendering some clouds.
Balance: Having too many options in areas that does not really need options and create complications. (Some areas are lacking options when needed.)
Model they used: Players can choose their own profession. 1 out of 4 different skill paths might be too limited.
Mechanics: Overall, the mechanic of this game is somewhat balance.
Originality: This game is very similar to games that are already out in the market.
How well the prototype resembles the game: The prototype resembles the game well.
Game #6
Name of the Game: Food fights
Project Manager: Scott Ko
Food fights in Battleship style turn based.
Art: Unsure about the Art design.
Balance: Their team decided to switch to XNA instead of game maker. Using XNA will balance out some of the limitation that they were facing earlier using Game Maker.
Model they used: They have to create enough variation in map designs.
Mechanics: Will time constraints be added to the game if they have multiplayers?
Originality: This game is pretty original and interesting.
How well the prototype resembles the game: The prototype somewhat resembles the game.
Game #7
Name of the Game: Drive Thru Tycoon
Project Manager: Kelvin Kao
http://www.sfu.ca/~sjim/iat410/w8demo.swf
Art: Very vibrant and interesting art work.
Balance: The game is well balance.
Model they used: They might have to work out the time constraint. Things to consider: how much time does each player gets?
Mechanics: Overall the mechanics of the game are great, can be more detail.
Originality: This game is pretty original, there are similar game out there, but I’ve never play a “Drive Thru” game before.
How well the prototype resembles the game: The prototype is similar the actual game.
Game #8
Name of the Game: Circular Strife
Project Manager: Cody Church
Art: Pretty strong art illustration.
Balance: The game is fairly well balanced.
Model they used: The game is well-defined in many ways, but will they be able to deliver what they are targeting for?
Mechanics: There is something for everyone, but at the same time, the game genre can be too broad.
Originality: The game is very original, but it can be boring or mind numbing if you play for a long period of time.
How well the prototype resembles the game: The prototype resembles the game in many ways.
Game #9
Name of the Game: Sick Ninja
Project Manger: Cody Sawataky
Didn’t present due to technical difficulties. (Will present next week)
What I did this week
Week 8
What I have done for this week:
- more characters design
- Choosing the right color for characters
- Trying different art styles.
- Continued to develop the game’s story, finalized the overall plot and story.
- Screen design (Initial)
For next meeting:
-Get feedback from team members, see if they like the arts or not.
Meeting:
- During Tuesday Lab Time
For next week:
- Gain general feedback of UI
- Artwork of UI
- Typography of use in UI
Thursday, October 25, 2007
Critiques for projects(Week 1)
Game #1_AntLion:
This is the game that our team is making.
Game #2- Fins of Fury:
Art
-Beautiful 3d Modeling
Balance
-Overall, the game is well balanced. They have a fair amount of 3d modeling to do.
Model they used
-They made the paper prototype with poster board (2dish), but their game is (3d)
Mechanics
-Game rules are overwhelming
-Personally, I don't think adding weapons to the game will necessarily make it a better game, especially when the characters are fishes and frogs, it just doesn't make sense to add weapons to the game.
Originality
-Interesting concept
How well the prototype resembles the game
-The paper prototype does not resemble the real game; how close is the paper prototype to the actual game?
Game #3-Mizu:
Art
-Very nice concept arts, very cute.
Balance
-Is it a fantasy game? Is it an adventure game? Be specific
-Game does not have a target market. Team should narrow down the their target audiences.
Model they used
-They spend a lot of time drawing out characters.
-The game concept might be too difficult to understand for people who are not familiar with the asian "Five elements." Need a really STRONG story to support the game. Right now, I don't really see a strong story behind it.
Mechanics
-Game rules are fairly straightforward
-Personally, I don't think adding weapons to the game will necessarily make it a better game, especially when the characters are fishes and frogs, it just doesn't make sense to add weapons to the game.
Originality
-Very educational
-Good mission statement. "Saving the world one droplet at a time
How well the prototype resembles the game
-Didn't really test out the game mechanics since the paper prototype doesn't simulate the game completely.
-Again, needs work on the content/story and game play.
Game #4-Untitled Game (By: Michael Y., Kevin T, Alex Y, Alex L)
Art
-The presentation lack visual aid, cant really visual what the game is going to be like.
Balance
-Don't think you need to add more enemies(AI), too much of a good thing can be bad
-Again, if you must add puzzle to the game, cut back on it or try to limited to a decent amount of puzzle/mini games.
Model they used
-Have their own game engine
-Have a dedicated programmer
Mechanics
-This is a fighting game, why do you add puzzle to the game?
Originality
-Unique game concept
How well the prototype resembles the game
-Completely changed the game concept, can be a good/bad thing.
Ada:)