Tuesday, October 30, 2007

Critiques for projects (Week 2-Presentation continued)

Critiques for projects (Week 2-Presentation continued)

Game #5
Name of the Game: 3rd cloud
Project Manager: Drew Batcheller

Art: Don’t really know what the arts are going to be like. Right now they are rendering some clouds.
Balance: Having too many options in areas that does not really need options and create complications. (Some areas are lacking options when needed.)
Model they used: Players can choose their own profession. 1 out of 4 different skill paths might be too limited.

Mechanics: Overall, the mechanic of this game is somewhat balance.
Originality: This game is very similar to games that are already out in the market.
How well the prototype resembles the game: The prototype resembles the game well.


Game #6
Name of the Game: Food fights
Project Manager: Scott Ko
Food fights in Battleship style turn based.

Art: Unsure about the Art design.
Balance: Their team decided to switch to XNA instead of game maker. Using XNA will balance out some of the limitation that they were facing earlier using Game Maker.
Model they used: They have to create enough variation in map designs.
Mechanics: Will time constraints be added to the game if they have multiplayers?
Originality: This game is pretty original and interesting.
How well the prototype resembles the game: The prototype somewhat resembles the game.


Game #7
Name of the Game: Drive Thru Tycoon
Project Manager: Kelvin Kao
http://www.sfu.ca/~sjim/iat410/w8demo.swf

Art: Very vibrant and interesting art work.
Balance: The game is well balance.
Model they used: They might have to work out the time constraint. Things to consider: how much time does each player gets?
Mechanics: Overall the mechanics of the game are great, can be more detail.
Originality: This game is pretty original, there are similar game out there, but I’ve never play a “Drive Thru” game before.
How well the prototype resembles the game: The prototype is similar the actual game.

Game #8
Name of the Game: Circular Strife
Project Manager: Cody Church

Art: Pretty strong art illustration.
Balance: The game is fairly well balanced.
Model they used: The game is well-defined in many ways, but will they be able to deliver what they are targeting for?
Mechanics: There is something for everyone, but at the same time, the game genre can be too broad.
Originality: The game is very original, but it can be boring or mind numbing if you play for a long period of time.
How well the prototype resembles the game: The prototype resembles the game in many ways.

Game #9
Name of the Game: Sick Ninja
Project Manger: Cody Sawataky
Didn’t present due to technical difficulties. (Will present next week)

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