Thursday, October 25, 2007

Critiques for projects(Week 1)

Game #1_AntLion:
This is the game that our team is making.

Game #2- Fins of Fury:

Art

-Beautiful 3d Modeling

 

Balance

-Overall, the game is well balanced. They have a fair amount of 3d modeling to do.

 

Model they used

-They made the paper prototype with poster board (2dish), but their game is (3d)

 

Mechanics

-Game rules are overwhelming 

-Personally, I don't think adding weapons to the game will necessarily make it a better game, especially when the characters are fishes and frogs, it just doesn't make sense to add weapons to the game. 

 

 

Originality

-Interesting concept

 

How well the prototype resembles the game

-The paper prototype does not resemble the real game; how close is the paper prototype to the actual game?


Game #3-Mizu:

 

Art

-Very nice concept arts, very cute.

 

Balance

-Is it a fantasy game? Is it an adventure game? Be specific

-Game does not have a target market. Team should narrow down the their target audiences. 

 

Model they used

-They spend a lot of time drawing out characters.

-The game concept might be too difficult to understand for people who are not familiar with the asian "Five elements." Need a really STRONG story to support the game. Right now, I don't really see a strong story behind it.

Mechanics

-Game rules are fairly straightforward

-Personally, I don't think adding weapons to the game will necessarily make it a better game, especially when the characters are fishes and frogs, it just doesn't make sense to add weapons to the game. 

Originality

-Very educational

-Good mission statement. "Saving the world one droplet at a time

 

How well the prototype resembles the game

-Didn't really test out the game mechanics since the paper prototype doesn't simulate the game completely.

-Again, needs work on the content/story and game play.

Game #4-Untitled Game (By: Michael Y., Kevin T, Alex Y, Alex L)

Art

-The presentation lack visual aid, cant really visual what the game is going to be like. 

 

Balance

-Don't think you need to add more enemies(AI), too much of a good thing can be bad

-Again, if you must add puzzle to the game, cut back on it or try to limited to a decent amount of puzzle/mini games.

 

 

Model they used

-Have their own game engine

-Have a dedicated programmer

 

 

Mechanics

-This is a fighting game, why do you add puzzle to the game?

Originality

-Unique game concept

 

How well the prototype resembles the game

-Completely changed the game concept, can be a good/bad thing. 


Ada:)









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