Game #1_AntLion:
This is the game that our team is making.
Game #2- Fins of Fury:
Art
-Beautiful 3d Modeling
Balance
-Overall, the game is well balanced. They have a fair amount of 3d modeling to do.
Model they used
-They made the paper prototype with poster board (2dish), but their game is (3d)
Mechanics
-Game rules are overwhelming
-Personally, I don't think adding weapons to the game will necessarily make it a better game, especially when the characters are fishes and frogs, it just doesn't make sense to add weapons to the game.
Originality
-Interesting concept
How well the prototype resembles the game
-The paper prototype does not resemble the real game; how close is the paper prototype to the actual game?
Game #3-Mizu:
Art
-Very nice concept arts, very cute.
Balance
-Is it a fantasy game? Is it an adventure game? Be specific
-Game does not have a target market. Team should narrow down the their target audiences.
Model they used
-They spend a lot of time drawing out characters.
-The game concept might be too difficult to understand for people who are not familiar with the asian "Five elements." Need a really STRONG story to support the game. Right now, I don't really see a strong story behind it.
Mechanics
-Game rules are fairly straightforward
-Personally, I don't think adding weapons to the game will necessarily make it a better game, especially when the characters are fishes and frogs, it just doesn't make sense to add weapons to the game.
Originality
-Very educational
-Good mission statement. "Saving the world one droplet at a time
How well the prototype resembles the game
-Didn't really test out the game mechanics since the paper prototype doesn't simulate the game completely.
-Again, needs work on the content/story and game play.
Game #4-Untitled Game (By: Michael Y., Kevin T, Alex Y, Alex L)
Art
-The presentation lack visual aid, cant really visual what the game is going to be like.
Balance
-Don't think you need to add more enemies(AI), too much of a good thing can be bad
-Again, if you must add puzzle to the game, cut back on it or try to limited to a decent amount of puzzle/mini games.
Model they used
-Have their own game engine
-Have a dedicated programmer
Mechanics
-This is a fighting game, why do you add puzzle to the game?
Originality
-Unique game concept
How well the prototype resembles the game
-Completely changed the game concept, can be a good/bad thing.
Ada:)
No comments:
Post a Comment