Our project lead, Andrew, called a meeting session with the team to discuss the technical issues that we might have if we’re to create a Real-time Strategy game since we do not have a dedicated programmer.
During our meeting, Andrew, Charles and I came up with a new concept. Instead of creating an RTS game, our team came up with some new ideas (instead of just ants, we will introduce other game character(s) e.g: Ant lion) and two different ways of building this game:
1) Board game/Puzzle.
-Player= An Ant
-Player needs to escape from the Ant lion pit/cave.
-Player needs to navigate his/her way back to get out of the danger zone.
-Puzzle itself contains traps/rewards, that would slowdown or speed up the Ant.
-Involves: decision making/educational
2) Action (Shooter)
-Player=Ant Lion
-Player needs to shoot sand at ants so that ants would fall into the pit.
-Ant Lion has a limited amount energy/sand to shoot sand.
Prototyping/Prototype Game Testing
During our 2nd meeting, our team came up with some concepts for our paper prototype.
Originally, we wanted to create a 3D dome-shaped board that resembles an Ant lion’s pit for our board game; however, Andrew brought up a good point, he did not think it was a good idea to create a board game in 3D, by creating a 3D board for our paper prototype, it would imply that our team will be making a 3D game.
At the end, our team created a crisp, clean and simple broad game. The broad game includes the following items:
-2D checkerboard
-An Ant game piece
-Basic rules
-Dice
This board game is a two-player game. Player one is the Ant lion and player two is the Ant escaping. During the game, players will take turn rolling the dice and they will take action based on the Basic rule sheet that we’ve provided.
Some of the things that we might want to add/change/update in the future:
-Who should be the first one to roll the dice? (Ant or Ant Lion? How do you determine that? What would be the difference if the Ant/Ant Lion were the first one who rolls the dice? Would it change the outcome of the game?)
-Instead of using a checkerboard as our game board, can we add details to it to make it more interesting? Traps? Ladders?
-Can players understand the rules that we’ve provided? Are we using the correct wording (e.g.: target group 5yrs and older=easier words/rules)
Ada:)
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